Nick Springthorpe.
Well-Known Member
Welcome back to Resident Evil Remake VR. Last time we returned to the mansion and found ourselves hunted by the hunters. In this installment, we return to the 2nd playthrough and follow the other character as they venture underground.
After parting ways with our squadmates, we leave the dormitory and reenter the courtyard. A sense of dread fills the air as our radio beeps. It's Brad, once again calling to confirm if they're are any surviving S.T.A.R.S. members. We try calling out to him, but once again, the message doesn't reach him. Looking up, we see Brad's copter fly by the moon.
Entering the garden with the waterfall, we find the carnage left behind by the hunters. Although we are unaware, we wonder what could tear zombie dogs apart like this. Making our way over to the fountain area, we place the battery in the slot and power it up. Upon arriving at the garden with the gazebo, we find that the double doors to the shed have been forced open with enough strength to destroy the wooden bar. If we head inside, we see that the metal door leading to the covered path is locked. Someone must've removed the Stone and Metal Object, or maybe it's the game saying you're not meant to return to the mansion just yet. Help yourself to any supplies you left behind in your first playthrough. Then head through the gates to the reservoir. Turn the Square Crank to lower the floodgate and dam the waterfall. In the distance, you hear the sound of moving metal.
Upon returning to the Waterfall area, we see that the portal behind the waterfall is now open. The steel bars that were blocking the way have gone back into the ground. As we approach the entrance, the familiar guttural clicking can be heard. We look up and spot the hunched figure of a hunter as it leaps down from the wall. Narrowly avoiding its deadly strike, we roll to our feet and enter slow motion. A blast to the face, and the hunter falls onto its back, shrieking in agony before falling silent. "What the hell is that thing?" As we ponder aloud, the distant scream of another hunter tells us this one wasn't alone. Without thinking, we head into the tunnel and down the ladder.
Upon reaching the bottom, the first thing you'll notice is that the door to the next room is missing. All of the single doors in the underground have been removed to provide a more seamless experience. Continuing forward, we find an item box and a typewriter along with a cache of ammo. A map of the tunnels also hangs on the wall.
(Under Construction)
After parting ways with our squadmates, we leave the dormitory and reenter the courtyard. A sense of dread fills the air as our radio beeps. It's Brad, once again calling to confirm if they're are any surviving S.T.A.R.S. members. We try calling out to him, but once again, the message doesn't reach him. Looking up, we see Brad's copter fly by the moon.
Entering the garden with the waterfall, we find the carnage left behind by the hunters. Although we are unaware, we wonder what could tear zombie dogs apart like this. Making our way over to the fountain area, we place the battery in the slot and power it up. Upon arriving at the garden with the gazebo, we find that the double doors to the shed have been forced open with enough strength to destroy the wooden bar. If we head inside, we see that the metal door leading to the covered path is locked. Someone must've removed the Stone and Metal Object, or maybe it's the game saying you're not meant to return to the mansion just yet. Help yourself to any supplies you left behind in your first playthrough. Then head through the gates to the reservoir. Turn the Square Crank to lower the floodgate and dam the waterfall. In the distance, you hear the sound of moving metal.
Upon returning to the Waterfall area, we see that the portal behind the waterfall is now open. The steel bars that were blocking the way have gone back into the ground. As we approach the entrance, the familiar guttural clicking can be heard. We look up and spot the hunched figure of a hunter as it leaps down from the wall. Narrowly avoiding its deadly strike, we roll to our feet and enter slow motion. A blast to the face, and the hunter falls onto its back, shrieking in agony before falling silent. "What the hell is that thing?" As we ponder aloud, the distant scream of another hunter tells us this one wasn't alone. Without thinking, we head into the tunnel and down the ladder.
Upon reaching the bottom, the first thing you'll notice is that the door to the next room is missing. All of the single doors in the underground have been removed to provide a more seamless experience. Continuing forward, we find an item box and a typewriter along with a cache of ammo. A map of the tunnels also hangs on the wall.
(Under Construction)