Figured this warranted its own thread since it's been brought up a couple of times around the forum.
Just wanted to jump onto what @Jonipoon was saying about the supposed open-world rumor and actually disagree. Personally, I think open-world can and has worked for survival horror. Games like State of Decay and Days Gone are both excellent examples and both happen to be zombie games which is something recent Resident Evil games tend to stray from outside of remakes, so who knows how that would work.
Despite the hordes of enemies seen during the action phase of the series, something Resident Evil hasn't really explored is large groups of fast and aggressive zombies as seen in games like Left 4 Dead, Days Gone, and World War Z.
However, I'm not so sure the structure of the aforementioned open-world games is something that would necessarily suit Resident Evil. But to that, I would like to add that the classic Resident Evil formula as it is isn't too dissimilar from other larger scale open-world games. Batman: Arkham City, Control, Jedi: Fallen Order, and other Metroidvania-like games come to mind. While it hasn't exactly been done yet, I think games like Resident Evil: Village and the recent Resident Evil 4 remake have already made potential strides towards an open-world direction that could honestly work and possibly influence the structure of the Resident Evil 5 remake for the better.
It's also not that surprising when you consider how often Capcom has followed trends with this series and bigger, longer, open-world experiences is where the money is at these days and this decision was without a doubt made by the success of their current best selling game, Monster Hunter: World.
The series has gone through a bit of a Renaissance since 2017 with a focus on classic survival horror design and tropes but after 5 games, I myself have started to wonder when exactly being good isn't good enough and reviewers and players are going to start complaining about the complacency the series is currently in as they originally did with the classic games.
With the remakes drying up and potentially giving us more of the same formula we've already seen many times before, I think Capcom is ready to usher in a new era for Resident Evil before it starts to get stale. But as seen with how they've handled the main series and the remakes despite their differences that have separated the fanbase, I think it's certain that survival horror will still remain at the forefront of whatever this new direction is. After how excellently they handled the Resident Evil 4 remake, I'm willing to give them that much faith. And who knows, maybe open-world Resident Evil is Capcom's ticket to a Dead Rising revival which I'd love to see on the RE engine.
Just wanted to jump onto what @Jonipoon was saying about the supposed open-world rumor and actually disagree. Personally, I think open-world can and has worked for survival horror. Games like State of Decay and Days Gone are both excellent examples and both happen to be zombie games which is something recent Resident Evil games tend to stray from outside of remakes, so who knows how that would work.
Despite the hordes of enemies seen during the action phase of the series, something Resident Evil hasn't really explored is large groups of fast and aggressive zombies as seen in games like Left 4 Dead, Days Gone, and World War Z.
However, I'm not so sure the structure of the aforementioned open-world games is something that would necessarily suit Resident Evil. But to that, I would like to add that the classic Resident Evil formula as it is isn't too dissimilar from other larger scale open-world games. Batman: Arkham City, Control, Jedi: Fallen Order, and other Metroidvania-like games come to mind. While it hasn't exactly been done yet, I think games like Resident Evil: Village and the recent Resident Evil 4 remake have already made potential strides towards an open-world direction that could honestly work and possibly influence the structure of the Resident Evil 5 remake for the better.
It's also not that surprising when you consider how often Capcom has followed trends with this series and bigger, longer, open-world experiences is where the money is at these days and this decision was without a doubt made by the success of their current best selling game, Monster Hunter: World.
The series has gone through a bit of a Renaissance since 2017 with a focus on classic survival horror design and tropes but after 5 games, I myself have started to wonder when exactly being good isn't good enough and reviewers and players are going to start complaining about the complacency the series is currently in as they originally did with the classic games.
With the remakes drying up and potentially giving us more of the same formula we've already seen many times before, I think Capcom is ready to usher in a new era for Resident Evil before it starts to get stale. But as seen with how they've handled the main series and the remakes despite their differences that have separated the fanbase, I think it's certain that survival horror will still remain at the forefront of whatever this new direction is. After how excellently they handled the Resident Evil 4 remake, I'm willing to give them that much faith. And who knows, maybe open-world Resident Evil is Capcom's ticket to a Dead Rising revival which I'd love to see on the RE engine.