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I'll just get right to the ass kicking!
Well today at Quakecon, the reboot of the legendary FPS was announced and shown off to attendees and all the talk that followed was phenomenal.
What happened and what we found out at the Quakecon reveal today(Via twitter):
- It's called "DooM", not DooM 4.
- Doom is an origin game. Fast paced combat. Set outside of UAC research facility on Mars being invaded be forces of evil.
- First combat mechanic: demons. Mechanical, corrupt, hell knights.
- Second mechanic: guns. Conventional guns. "Big" guns. The double barrel shotgun got a round of applause.
- Melee combat is a big part of the new Doom.
- There will be a live gameplay demo on stage.
- "We'll talk about the fast paced competitive multiplayer later"
- Next gen consoles confirmed. Crowd boos. (PC Master race FTW!!)
- Doom is built on id tech 6, 1080p 60 fps. Single player demo today.
- Doom guy just put on his helmet. Omg the sound is so awesome. SHOTGUN COCKED.
- Gameplay demo getting started. Tons of gray steel walls, flames, and a shotgun that is comically large.
- The style is a lot like Doom 3... Blood on the floors, particle effects everywhere.
- A key feature will be stunning enemies with a shot, then smashing their face with your boots. It's happened five times already.
- Doom guy just ripped the arm off of a dead corpse so that he could use the hand for biometric scanning.
- Blood, gore, gibs flying everywhere
- Apparently lots of demons on screen
- Health doesn't regenerate, and "squishing" enemies gives you health (sounds like the Ego system from Duke Nukem Manhattan Project and Land of the Babes)
- Some enemies are walking zombie-like and have limbs missing, others have stuff like biomechanical appendages that shoot lasers
- Demo ends with doomguy getting knocked down, having his arm ripped off, and getting beat to death with it.
- Someone is describing the ambient sounds as creepy in just the right way
- Second level is being shown off, people saying it also looks like Doom 3 style art
- The chainsaw is being shown off, sounds like it can literally rip demons in half.
- The game has "a lot of strafing, a lot of running for your life"
- The hand to hand moves are said to be really varied and graphic
- Also a big variety of enemies at once, like a bunch of small enemies and a bunch of bigger bullet sponge enemies
- This second demo ends with the player opening a door and an "80 foot" tall demon awaiting.
- Colored keycards are back
- Armor and health pickups
- Single pump futuristic shotgun
- Double barrelled is all wooden and 'classic'
- Procedural dynamic damage on enemies
- Double jumping
- Small amount of parkour
- A baron of hell smacked a rocket the player shot, causing it to miss
- Melee was more one button press, not a QTE (like in Ryse)
- Levels were again described as Doom 3, except brighter; closer to Quake 4
- At one point there was undead marines, a mancubus, two baron of hells, skeleton knights (revenant?), and imps.
- There was around 12 enemies at once at one point
- Game uses a weapon wheel, so there's no 2 weapon limit crap
- THERE IS NO RELOADING!!!
After seeing everything that id Software had gone through with all the lay offs and development restarts, I had little hope for DooM and I loath modern reboots because they do f**k all to improve.
But after seeing all this, I think DooM just may join Shadow Warrior as another reboot actually done right.
I'm holding my DooM beta access close!!