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DooM

xMobilemux

I'll just get right to the ass kicking!

Well today at Quakecon, the reboot of the legendary FPS was announced and shown off to attendees and all the talk that followed was phenomenal.

What happened and what we found out at the Quakecon reveal today(Via twitter):
- It's called "DooM", not DooM 4.
- Doom is an origin game. Fast paced combat. Set outside of UAC research facility on Mars being invaded be forces of evil.
- First combat mechanic: demons. Mechanical, corrupt, hell knights.
- Second mechanic: guns. Conventional guns. "Big" guns. The double barrel shotgun got a round of applause.
- Melee combat is a big part of the new Doom.
- There will be a live gameplay demo on stage.
- "We'll talk about the fast paced competitive multiplayer later"
- Next gen consoles confirmed. Crowd boos. (PC Master race FTW!!)
- Doom is built on id tech 6, 1080p 60 fps. Single player demo today.
- Doom guy just put on his helmet. Omg the sound is so awesome. SHOTGUN COCKED.
- Gameplay demo getting started. Tons of gray steel walls, flames, and a shotgun that is comically large.
- The style is a lot like Doom 3... Blood on the floors, particle effects everywhere.
- A key feature will be stunning enemies with a shot, then smashing their face with your boots. It's happened five times already.
- Doom guy just ripped the arm off of a dead corpse so that he could use the hand for biometric scanning.
- Blood, gore, gibs flying everywhere
- Apparently lots of demons on screen
- Health doesn't regenerate, and "squishing" enemies gives you health (sounds like the Ego system from Duke Nukem Manhattan Project and Land of the Babes)
- Some enemies are walking zombie-like and have limbs missing, others have stuff like biomechanical appendages that shoot lasers
- Demo ends with doomguy getting knocked down, having his arm ripped off, and getting beat to death with it.
- Someone is describing the ambient sounds as creepy in just the right way
- Second level is being shown off, people saying it also looks like Doom 3 style art
- The chainsaw is being shown off, sounds like it can literally rip demons in half.
- The game has "a lot of strafing, a lot of running for your life"
- The hand to hand moves are said to be really varied and graphic
- Also a big variety of enemies at once, like a bunch of small enemies and a bunch of bigger bullet sponge enemies
- This second demo ends with the player opening a door and an "80 foot" tall demon awaiting.
- Colored keycards are back
- Armor and health pickups
- Single pump futuristic shotgun
- Double barrelled is all wooden and 'classic'
- Procedural dynamic damage on enemies
- Double jumping
- Small amount of parkour
- A baron of hell smacked a rocket the player shot, causing it to miss
- Melee was more one button press, not a QTE (like in Ryse)
- Levels were again described as Doom 3, except brighter; closer to Quake 4
- At one point there was undead marines, a mancubus, two baron of hells, skeleton knights (revenant?), and imps.
- There was around 12 enemies at once at one point
- Game uses a weapon wheel, so there's no 2 weapon limit crap
- THERE IS NO RELOADING!!!

After seeing everything that id Software had gone through with all the lay offs and development restarts, I had little hope for DooM and I loath modern reboots because they do f**k all to improve.
But after seeing all this, I think DooM just may join Shadow Warrior as another reboot actually done right.

I'm holding my DooM beta access close!!
 
Sounds generic and streamlined... I'll pass.
I knew s**t was gonna stain this thread, didn't think it would be this soon.

You seriously got generic and streamlined from all that stuff I just mentioned?
I guess they should have stuck to the scraped heavily scripted CoD clone they were making back in 2010 and ashamed of, would have been your kind of game.
 
Man, I don't know bout his..I mean...I don't quite get why they're rebooting Doom. Granted, IDK how it ever ended sense I only beat the first one, and played the third, but never beat it. But I would think that a series as popular and, in all honesty groundbreaking, as Doom, would throw out a well made sequel rather than a reboot. Or, if they were going to reboot, wait for a few more years till people REALLY start to miss it.
 
Man, I don't know bout his..I mean...I don't quite get why they're rebooting Doom. Granted, IDK how it ever ended sense I only beat the first one, and played the third, but never beat it. But I would think that a series as popular and, in all honesty groundbreaking, as Doom, would throw out a well made sequel rather than a reboot. Or, if they were going to reboot, wait for a few more years till people REALLY start to miss it.
A funny thing to think about is pretty much all 3 Doom games are reboots, Doom 1 is about demons invading in space, Doomguy fights them, Doom 2 is just Doom 1 again but on earth, Doom 3 is just Doom 1 again with horror elements and DooM 2015 is pretty much Doom 1 yet again with returning fast paced combat.
None of them were about story telling or really put much importance on canon, it was just about killing demons in glorious ways, that was why they couldn't decide what to make Doom 4 during it's development, they knew going in the story focused direction would anger fans and destroy what Doom is, they thought simply going back to gunning down demons wouldn't impress modern audiences or even fans, they just didn't know what to do.
But now after what I've heard today, it seems they're going to be making a AAA Brutal Doom, which makes sense because Brutal Doom improved the original Doom for modern audiences and fans and it is awesome.
So a Next Gen AAA Brutal Doom sounds insanely awesome for the franchise and an achievement for FPSs in general.
 
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I knew s**t was gonna stain this thread, didn't think it would be this soon.

You seriously got generic and streamlined from all that stuff I just mentioned?
I guess they should have stuck to the scraped heavily scripted CoD clone they were making back in 2010 and ashamed of, would have been your kind of game.

LMAO! OMG... You're serious, aren't you?
 
LMAO! OMG... You're serious, aren't you?
Yeah, the heavily scripted, linear, CoD like game that id was unhappy with back in 2010 would have been your kind of game since you tend to think generic cover shooting, QTEs, set pieces and scripted events is good gameplay.
 
I'll just be cautiously optimistic here, and hoping we don't have ANOTHER Rage on our hands.
 
None of them were about story telling or really put much importance on canon, it was just about killing demons in glorious ways, that was why they couldn't decide what to make Doom 4 during it's development, they knew going in the story focused direction would anger fans and destroy what Doom is, they thought simply going back to gunning down demons wouldn't impress modern audiences or even fans, they just didn't know what to do.

Disagree. I've played every single Doom game and to compare Doom 3 with the previous Doom games storywise is almost laughable. The first 3 Dooms (Doom, Doom 2, and Final Doom) were all about running through the facilities as fast as humanly possible killing as much as humanly possible without dying first and pretty much lacked any story whatsoever. Doom 3 actually had a story if you take time to read PDAs (which you should have been doing anyway to get pass codes and stuff), emails and watch the cutscenes. While the story was no blockbuster, it was still a story, and it was much better than most stories I've seen in FPS games. So, I think it would have been plausible to make a Doom 4 with a story and I do not think it would have outraged fans, because what most people want in a game now (or at least the ones I associate with) is a story and I've never heard someone say that any Doom game other than Doom 3 was their favorite. Just saying.
 
Disagree. I've played every single Doom game and to compare Doom 3 with the previous Doom games storywise is almost laughable. The first 3 Dooms (Doom, Doom 2, and Final Doom) were all about running through the facilities as fast as humanly possible killing as much as humanly possible without dying first and pretty much lacked any story whatsoever. Doom 3 actually had a story if you take time to read PDAs (which you should have been doing anyway to get pass codes and stuff), emails and watch the cutscenes. While the story was no blockbuster, it was still a story, and it was much better than most stories I've seen in FPS games. So, I think it would have been plausible to make a Doom 4 with a story and I do not think it would have outraged fans, because what most people want in a game now (or at least the ones I associate with) is a story and I've never heard someone say that any Doom game other than Doom 3 was their favorite. Just saying.
Surprise for you, a lot of the Doom fanbase considers Doom 3 to be the least good of the 3, you should have seen how angry a lot of the dedicated fans were when they found out how much slower it was, I personally like it as do a lot of other people and Doom fans, but a good deal of the fanbase considers Doom 3 to be average at best, Doom 2 is my favorite, Doom 3 is only the favorite to more recent gamers who weren't around in Dooms glory days, what I meant by angering the fans was their 2010 build of Doom 4, they were putting a massive focus on story and it would have ended up a generic cinematic cover shooter with scripted events, cutscenes, QTEs and so on, they were unhappy with that direction and realized if they just went on making a good story over a good game, there would be no reason to have a Doom game in the modern era, because it would be exactly the same as the generic story focused crap saturating the market today.
Which begs the question, Why should there be different games if they're all gonna be the same?
So it seems now based on the Quakecon reveal, they're putting 100% effort into the gameplay and what Doom is supposed to be rather than making it appeal to the casual audience and they're taking cues from the Brutal Doom mod, which is good, Brutal Doom is just so damn awesome and has improved Doom for long time fans and even the modern audience.
No one really expects or even cares about story in Doom games, story is not what Doom is about, story is just another optional add on.
 
I enjoyed Doom 3, but I still wouldn't say it's my favourite Doom game, it's too much of a departure from the original titles to me. I would have preferred Doom 3 to resemble Doom 64 a little more, still fast-paced action, but oozing in atmosphere, dim lights, moody as hell music, and no reason to use a goddamn flashlight that you can't just duct-tape to your gun.
 
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