Sorry for my English.
I love this game really. Not only for the ambientation, the graphics, the story and so many things.
I like it too because it's not so easy like actual games.
Don't you think actual games are extremely easy?? I think the companies search only for money (I mean more than in the past), trying to attract those new gamers of the new gen that only like to pass the game with less possible effort.
An example... and I don't have to go back too much in time.
Tomb Raider, the first one. Yes poligonal graphics, low textures, she moves like a roasted chiken in the oven...
But what about playing? I remember those days where I past hours trying to find where to go. Those days when you switch a lever and you have no idea of what is happening. You don't know if the stone you move was nearby or kilometers away.
And when you were stuck in a place? You haved search all the possibles sites and there is no possibility to go anywere except the place you are. And it's a precipice. You have in front of you a long falling if you move to the front. HOURS trying to guess where to go.... and the solution was to get lara looking backwards to the precipice and press down in the pad because there was A STEP HIDDEN TO SIGHT down below!!!!!
Nowadays the games includes some sort of cinematic that guides you all over the path. And there are no hard puzzles to solve.
And so many things like never ending inventory. Weapons that are totally descompensated with the enemies (favoring you), saving the game anywhere.
Maybe I sound like a curdmudgeon? (sorry don't know how to say it in English, I have to use the translator for this word). from what I said. But no one else notices this?
And I'm no speaking about Nintendo's time, where some 2d games where a lot more diffcult than some of the nowadays games.
I love this game really. Not only for the ambientation, the graphics, the story and so many things.
I like it too because it's not so easy like actual games.
Don't you think actual games are extremely easy?? I think the companies search only for money (I mean more than in the past), trying to attract those new gamers of the new gen that only like to pass the game with less possible effort.
An example... and I don't have to go back too much in time.
Tomb Raider, the first one. Yes poligonal graphics, low textures, she moves like a roasted chiken in the oven...
But what about playing? I remember those days where I past hours trying to find where to go. Those days when you switch a lever and you have no idea of what is happening. You don't know if the stone you move was nearby or kilometers away.
And when you were stuck in a place? You haved search all the possibles sites and there is no possibility to go anywere except the place you are. And it's a precipice. You have in front of you a long falling if you move to the front. HOURS trying to guess where to go.... and the solution was to get lara looking backwards to the precipice and press down in the pad because there was A STEP HIDDEN TO SIGHT down below!!!!!
Nowadays the games includes some sort of cinematic that guides you all over the path. And there are no hard puzzles to solve.
And so many things like never ending inventory. Weapons that are totally descompensated with the enemies (favoring you), saving the game anywhere.
Maybe I sound like a curdmudgeon? (sorry don't know how to say it in English, I have to use the translator for this word). from what I said. But no one else notices this?
And I'm no speaking about Nintendo's time, where some 2d games where a lot more diffcult than some of the nowadays games.