Capcom could have taken this approach with the remake

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Jamesy

Well-Known Member
Dec 17, 2019
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Do you agree that capcom should have simply remade RE4 with next gen visuals instead of completely reamagining the game? For example although Konami are Remaking MGS snake eater it's the same game as original just with superior graphics
 
No. The original Resident Evil 4 already felt dated by the time Resident Evil 5 released and even more so after Resident Evil 2 remake. Sure, they could have updated the controls like they are with Snake Eater, but then you still have the same outdated, limited, and repetitive gameplay loop, with a rushed bare bones story, and linear level design comprised of senseless combat arenas and "puzzles" that amount to grabbing and placing key items on doors to progress.

The original Resident Evil 4 served its purpose 20 years ago in shaping modern gaming, but its contributions have long since been improved upon by the very games it inspired and helped create. The remake we got is proof of that. Not only is combat much more fluid, dynamic, and tense, its level design is also evocative of classic Resident Evil despite staying true to the original's linear progression. It's this delicate balance between the game's original vision and the series' current survival horror identity that they just absolutely nail in every single regard that makes the remake not just a superior action game, but a better Resident Evil game too.
 
Do you agree that capcom should have simply remade RE4 with next gen visuals instead of completely reamagining the game?

I actually wish they re-imagined it more!

I really loved the gameplay improvements like stealth kills and multiple ways using the environment to dispatch enemies. The addition of locked drawers and small keys as a throwback to RE of yore was also nice. I feel like they listened to exactly what I suggested when I said the series should borrow some elements for The Evil Within and I appreciate that wholeheartedly.

Sadly though, it's still Biohazard 4 through and through as far as art direction, progression and story goes and not of that interests me in the 2020's. It was banal but fun in 2005 and it's banal but fun in the 2020's but at least in 2005 it didn't have that "run it's course" feeling etched into your subconscious. "Oh this stuff again" is not exactly inspiring.

Good job though in any case, they did the best they could with the blueprint they were obviously strictly confined to.

They also really need to fix the PC version still! It's still using Denuvo DRM and it's utilizing CPU cores very poorly which cramps performance and feels like a shoddy PS5 port.
 
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