(Mild spoilers)
First there was one thing that ****ed me off and cause me to die a few times, the scene where you encounter a helicopter in China, not the first time but the second, and you take cover in a building to take out the heli. What i've found, trying this 3 or 4 times, is that there is no actual spot to use as cover where the helicopter wont me able to shoot at you, I tried inside the building itself, leaning out a doorway, but even behind there the rocket barrages could easily splash damage me. Next I tried one of the pannels on the side of the balcony, but there was so little cover that the copter was easily able to shoot me with at an angle. Next i tried behind some metal cart on the balcony, with a pannel on either side of it for extra cover, but now i was too close to the wall, and the rockets would hit the wall behind me and still damage me. I beat this part by just saying "**** it" and running out in full view with the grenade launcher, trading blows with the heli until it died.
Next, the AI had something to be desired. When I was in a fighter jet, and peirs was on the deck of the aircraft carriet trying to disarm the missile, there is some debree in his way, which he clears with demolition. Thing were going well until he got to a second debree, and instead of blowing it up, he got scared because a sniper took aim at him from the control tower. I killed the sniper, (and the other javo up there with him), but for some reason, peirs would not stop running in circles instead of doing his job. So i just sat there until we lost. I did it again and this time he acted normally.
I'm playing on veteran, and what i've noticed is the real dangers of dying in the game don't come from the enemies themselves, but from the mechanics of the game. There were two things i expereinced that really ****ed me off. First, the partner collision. At one point on the aircraft carrier, i was below deck, and there was a grounded, rotating fighter jet firing machine guns at me. I was dodging this pretty easy moving from cover to cover, untill some enemies came at me forcing a retreat. Here's where the problem came in. The AI peirs just happened to get into a narrow passage I was trying to go through to get to cover, and he wouldn't move. Slowly, the jet rotated until it's guns were on me, and i died. Does the AI really need THAT much collision space?
Second, the weapons/ammo system. The enemies are no problem. I'm able to outmaneuver any mutation with ease, except for one problem that occasionally comes up, and that's a cycle of using up ammo for each weapon during the battle and switching to the next one. It seems that after each battle, i collect enough ammo to put about half a clip into half of my guns, so i go into the next battle unloading each gun fully and switching down the line until the next loaded gun comes up. The problem with this is that during the heat of battle i really can't take precious seconds scrolling through my weapons to find one with some ammo. I was firing a shotgun at a javo, when he transformed into a wacky wailing inflatable arm flailing tube man, and came at me. I was out of shells, so i clicked left on the D-Pad, i first got knife, then an empty pistol, then an empty rifle, then my assault rifle with some rounds loaded in it, but by the time i got to it, the flailing arm was smacking me into a wall and i died. There are two ways i would propose to fix this. Either skip guns without ammo when you scroll using the d-pad, OR, make ammo half as common, but with twice the amount, in which case you would have the same amount of ammo as before, just concentrated in fewer guns, so there is less mid-battle switching.
First there was one thing that ****ed me off and cause me to die a few times, the scene where you encounter a helicopter in China, not the first time but the second, and you take cover in a building to take out the heli. What i've found, trying this 3 or 4 times, is that there is no actual spot to use as cover where the helicopter wont me able to shoot at you, I tried inside the building itself, leaning out a doorway, but even behind there the rocket barrages could easily splash damage me. Next I tried one of the pannels on the side of the balcony, but there was so little cover that the copter was easily able to shoot me with at an angle. Next i tried behind some metal cart on the balcony, with a pannel on either side of it for extra cover, but now i was too close to the wall, and the rockets would hit the wall behind me and still damage me. I beat this part by just saying "**** it" and running out in full view with the grenade launcher, trading blows with the heli until it died.
Next, the AI had something to be desired. When I was in a fighter jet, and peirs was on the deck of the aircraft carriet trying to disarm the missile, there is some debree in his way, which he clears with demolition. Thing were going well until he got to a second debree, and instead of blowing it up, he got scared because a sniper took aim at him from the control tower. I killed the sniper, (and the other javo up there with him), but for some reason, peirs would not stop running in circles instead of doing his job. So i just sat there until we lost. I did it again and this time he acted normally.
I'm playing on veteran, and what i've noticed is the real dangers of dying in the game don't come from the enemies themselves, but from the mechanics of the game. There were two things i expereinced that really ****ed me off. First, the partner collision. At one point on the aircraft carrier, i was below deck, and there was a grounded, rotating fighter jet firing machine guns at me. I was dodging this pretty easy moving from cover to cover, untill some enemies came at me forcing a retreat. Here's where the problem came in. The AI peirs just happened to get into a narrow passage I was trying to go through to get to cover, and he wouldn't move. Slowly, the jet rotated until it's guns were on me, and i died. Does the AI really need THAT much collision space?
Second, the weapons/ammo system. The enemies are no problem. I'm able to outmaneuver any mutation with ease, except for one problem that occasionally comes up, and that's a cycle of using up ammo for each weapon during the battle and switching to the next one. It seems that after each battle, i collect enough ammo to put about half a clip into half of my guns, so i go into the next battle unloading each gun fully and switching down the line until the next loaded gun comes up. The problem with this is that during the heat of battle i really can't take precious seconds scrolling through my weapons to find one with some ammo. I was firing a shotgun at a javo, when he transformed into a wacky wailing inflatable arm flailing tube man, and came at me. I was out of shells, so i clicked left on the D-Pad, i first got knife, then an empty pistol, then an empty rifle, then my assault rifle with some rounds loaded in it, but by the time i got to it, the flailing arm was smacking me into a wall and i died. There are two ways i would propose to fix this. Either skip guns without ammo when you scroll using the d-pad, OR, make ammo half as common, but with twice the amount, in which case you would have the same amount of ammo as before, just concentrated in fewer guns, so there is less mid-battle switching.