Deleted member 21244
Infact that's what i say... There s no need for reaction or background when they try to make the player immerse into the character, But capcom did a mistake because they added some reaction by Ethan and they are pretty stupid reactions, destroying that sort of immersion, it's like an hybrid between the two thing... But nonetheless I don't complain about Ethan, I like what capcom was trying to do, and i really think they will develop him farther in other game, like they did whit jill, Chris, leon eccYou need to decide, because those two paragraphs contradicts each other. If there's no need for reaction, you shouldn't complain about Ethan's pathetic reaction to everything. But taking your second statement, then its just proves my point that Capcom failed. If you said Ethan's reaction was stupid, you agree that it breaks the immersion that they were supposedly trying to impose. If it's better if he was silent, like Artyom, or in my opinion, act like a normal person, but Ethan did neither, standing in the middle in his half assed robot reactions. That means...it was lazy. They didn't do this right, and it came out as half assed, like RE7 on a nutshell.
Anyway, I'm not pushing this forward, because I don't care enough about Ethan to go on a multi reply essay about it. If you're okay with what Capcom was trying to do there and the game concept, then you just enjoyed RE7 more than me, and this is totally fine.
I don't actually think they were lazy, because lazy mean they didn't even put the effort to make the game, while the game took 5 years to be developed, you can call it a bad decision to make Ethan like that but not lazy working