- Sep 2, 2021
- Reaction score
Aye aye, Comrade Turo. :salute:
Interesting take on which Halos are hardest. It seems there's always quite a difference of opinions on that, even among the die hard Halo fans. I had the same initial reaction to Halo 2 and Reach, but they really aren't that hard, even on Legendary. There's tons of Arbiter missions in 2, which let's face it, allows you to sneak a lot. Granted the part where you're racing through tons of Flood and Covenant in the muck can be challenging, but not too bad with a few snipes and pacing to recover. Some of the vehicle sections can be tough, even with the Scorpion, but in that part where there's enemies on turrets and Wraiths and Ghosts, I just whiz into the door in a Ghost to get past them.@Frag Maniac That's okay, it happens. And don't worry, the general gaming section isn't limited strictly to survival horror games. Feel free to talk about any game.
But that's pretty weird, I think Combat Evolved is actually the easiest game in Legendary. I think with Halo: Reach, it became sort of a trend to make Halo games really difficult on Legendary, mainly because of how tough they started making Elites and Hunters in the later games and with Halo 4, the Promethean Knights were bullet sponges and would unfairly teleport. Then Halo 5 had all those damn Warden and Hunter boss fights. Though Halo 2 easily takes the cake for hardest Legendary difficulty for forcing Iron. At least with the other games, all you have to do is play more strategically and make sure you use every weapon on the battlefield. But outside of The Library, Halo: CE is a pretty fair experience even on Legendary.
But as far as the year goes, I had been playing a lot of Castle Crashers on Switch because my nephew was getting REALLY into it. Luckily got him off of that though because he was getting really out of hand with it. I also revisited Sonic Forces and while a lot of my criticisms of that game still hold true, I did enjoy it a lot more going for a completionist run. I also played through Mario Sunshine from the 3D All-Stars collection on Switch. I beat it on Gamecube before but never 100% it, so I went for all the Shine Sprites. I still love Mario Sunshine, but some these levels man... WHAT WERE THEY THINKING!? Regardless, I had a great time with it overall.
Then I played Star Wars Jedi: Fallen Order and absolutely loved it. It took some time to get accustomed, but it's easily my favorite Star Wars game for how it brilliantly pulls from so many great influences and ties itself to the main Star Wars canon in such amazing ways. Just wish there were more objects and items you could move with the force like in Control. Definitely looking forward to the sequel though.
I also finally got around to playing the Ghostbusters Video Game. I had hunted it down for the 360 shortly before it was remastered, which kinda annoyed me, but I still played the remaster anyway and honestly, I'm not the biggest Ghostbusters fan, but as far as licensed games go, this one was actually really good. The only things I would consider an improvement would be if the game had an open world so you can drive the Ecto-1 from location to location and you actually got to play as one of the Ghostbusters instead of a generic rookie character. Even 4 player co-op would have been great, but I think that's increasing the scope too much for an IP like this, but other than that, they nailed it.
I've since recently finished the Revelations games on Switch. I think the Switch version of Revelations 1 is easily the definitive version of the game for its implementation of touch and motion controls, making it a complete package of sorts as it takes back what it lost from the 3DS while keeping everything that made the console version better. Revelations 2 is still massively underrated, and playing it in handheld mode on the Switch with gyro aiming is quite a cool novelty even if it is technically inferior to the other console versions.
Meanwhile, I've been playing a lot of Gears 5 and Super Mario Maker 2 while playing through Saint's Row: The Third Remastered which has been a little disappointing. What they've done with the graphics looks great, but the lighting is terrible. I don't remember having many issues with the original, but apparently the game had gotten rid of the day and night cycle with the time of day changing everytime you're loaded into the world after a mission, activity, or death and I feel like I've spent the majority of my playthrough in the night which looks terrible with how pitch black everything looks with only pockets of lights illuminating from street lights and other sources. There's also been tons of glitches I haven't really seen anyone mention which I don't recall being present in the original either.
Super Mario Maker 2 on the other hand really caught me by surprise. I played it a couple of years ago and never went back to it until this year. I saw my nephew was spending a lot of time with it, which inspired me to start playing so I can create levels for him to play and I've just been completely sucked into it. Seriously, an hour goes by like 10 minutes when you're creating in this game. My goal is to create 8 Worlds worth of levels and I've been surprising myself with how many creative levels I've come up with. I don't try to do anything too insane, difficult, or tricky and just really want the levels to flow as if it were an original game with fair levels and variety. Been having him play test them too so I can modify certain things that may have been unfair or impossible to bypass.
And that's pretty much all I've been playing this year so far. Really want to start cracking down on my backlog though.
BTW, do you ever play any of the Supercross games?
Wow that's what I call dedication! I can't imagine restricting my character build in days gone, the tedium would drive me nuts. I'm playing on Hard and I only managed to take down one horde so far but only because I had a few grenades on hand and tossed them perfectly.
yeah i love doing weapon and item restriction runs in Resident Evil, because those games are mostly not open world, and everything feels more 'hand placed' so to speak, but large wide open massive games like Days Gone motivates the hell out of me to upgrade and customize my bike and 'Get better" so I can tackle the wilderness expanses better and get more creative in survival techniques. going 'raw" in that game would feel like a chore!