What are you Thinking? Resident Evil Edition!

Mr.R

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Sep 29, 2016
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RE2R certainly have and in a very noticeable way (even more than RE4). RE5 & 6 I don't know. I think the only thing the game does is make the enemies drop more ammo if you're really low.
I don't know about RE3, to be honest. I didn't noticed much of a difference in enemy behavior, but I've felt the damage they give to me kinda fluctuates sometimes, so there might be some of it in the game.

Edit: I think someone figured the numbers out for RE3R https://gamefaqs.gamespot.com/boards/278662-resident-evil-3/78552046
 
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bSTAR_182

Sexually Active Member
Mar 29, 2009
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I think RE3 has adaptive difficulty as well... well it definitely seemed that way on my third play through on normal! :lol:
 
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Rain611

You can't kill me.
Jul 20, 2011
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So I restarted my Nightmare game and got to final Nemmy 20 mins faster... Unfortunately I still can't beat him. I've gotten a little better at dodging his attacks but I'm nowhere near beating him. :( Shoulda saved for the infinite launcher to save myself the rage quits.
 
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Albertwesker959

Poor performance endeed
Feb 4, 2019
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So I restarted my Nightmare game and got to final Nemmy 20 mins faster... Unfortunately I still can't beat him. I've gotten a little better at dodging his attacks but I'm nowhere near beating him. :( Shoulda saved for the infinite launcher to save myself the rage quits.
It takes me the whole night to beat him when i was playing on nightmare , 4 or more hour of repeating that boss battle, Whitout any special weapon or item, it's really hard, but when you understand his move you will be able to beat him easy...
It's like a dance, you must keep the ritem, nemesis give you the hand and you just dodge at the right moment every time XD
 

UniqTeas

G Virus Experiment
Jun 6, 2016
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If you have time to do the Carlos Hospital KILL ALL THE ZOMBIES hack and can afford the Rocket Launcher - it makes the game REAL easy even on Nightmare. But if you feel like beating the game on your own merit, nobody will judge you if you get the Rocket Launcher and use it on FINAL Nemmy. haha

Even on Inferno, with all of the coins and the Infinite Rocket Launcher, Nemesis can still kill you in 2-3 second if you don't have your dodges right.
 

Rain611

You can't kill me.
Jul 20, 2011
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The Hive
If you have time to do the Carlos Hospital KILL ALL THE ZOMBIES hack and can afford the Rocket Launcher - it makes the game REAL easy even on Nightmare. But if you feel like beating the game on your own merit, nobody will judge you if you get the Rocket Launcher and use it on FINAL Nemmy. haha

Even on Inferno, with all of the coins and the Infinite Rocket Launcher, Nemesis can still kill you in 2-3 second if you don't have your dodges right.
The problem is I've bought everything in the shop except for the launcher and I think one other gun so I'm pretty sure no matter what I do the infinite launcher will be the last thing I get.
 
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RedfieldFan

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Apr 10, 2015
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I always like it when DC Douglas makes Wesker videos like this one.

On a side note, did this make anyone else miss Roger Craig Smith voicing Chris? :sad:
Oh yeah, I REALLY miss RCS as Chris. He was awesome! It really bummed me out when he was replaced in RE Vendetta. If he had to be replaced, it should have been after that movie as it featured the RE5-6 version of Chris.

I doubt he'll ever come back to the role as Capcom apparently prefers unknown voice actors. That said, they did choose amazing new voices for Claire, Leon, Jill and Carlos. Hopefully Chris will get a good voice too in RE8 or dare I hope - a Code Veronica remake.
 
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bSTAR_182

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Mar 29, 2009
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Ok, I know I’m probably on a bit of an obnoxious kick with The Shining as of late but I could not help but notice, after what is probably my 10th viewing of the film, how much inspiration developers of Capcom had for the first game with this movie. The unsettling and large building that is an elaborate maze. Bathrooms with rotting corpses attacking the characters. The similarities are there.

This is the level of film adaptation I hoped for with Resident Evil. No, it does not have to and should not play beat by beat with the events in the game. But keep the barebones of the story with the series characters intact. The idea of a movie that captures the unsettling and downright scary halls of the Mansion, like Kubrick does with the Overlook Hotel, would be ideal. You don’t necessarily need monsters to be at every turn, but capture the unsettling feeling of watching characters wander down the halls as the viewer feels the tension and uncertainty of what could be lurking around the corner. Ground the horror but also put emphasis on the real threat that is more human than monster.
Idk, just some thoughts I had. I get that between The Shining and the actual RE games, they are different calibers of horror as one is more paranormal and psychological while the other is more scientific and physically in your face. Still, there is an art to balancing that suspense for viewers watching a horror movie and it’s not being done with most horror films today- let alone any RE adaptations. Even Romero’s scripts failed to capture the original game’s story and feel.
 
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Albertwesker959

Poor performance endeed
Feb 4, 2019
1,215
604
5,010
Ok, I know I’m probably on a bit of an obnoxious kick with The Shining as of late but I could not help but notice, after what is probably my 10th viewing of the film, how much inspiration developers of Capcom had for the first game with this movie. The unsettling and large building that is an elaborate maze. Bathrooms with rotting corpses attacking the characters. The similarities are there.

This is the level of film adaptation I hoped for with Resident Evil. No, it does not have to and should not play beat by beat with the events in the game. But keep the barebones of the story with the series characters intact. The idea of a movie that captures the unsettling and downright scary halls of the Mansion, like Kubrick does with the Overlook Hotel, would be ideal. You don’t necessarily need monsters to be at every turn, but capture the unsettling feeling of watching characters wander down the halls as the viewer feels the tension and uncertainty of what could be lurking around the corner. Ground the horror but also put emphasis on the real threat that is more human than monster.
Idk, just some thoughts I had. I get that between The Shining and the actual RE games, they are different calibers of horror as one is more paranormal and psychological while the other is more scientific and physically in your face. Still, there is an art to balancing that suspense for viewers watching a horror movie and it’s not being done with most horror films today- let alone any RE adaptations. Even Romero’s scripts failed to capture the original game’s story and feel.
It's really hard to accomplish something like this whit mediocre director like Anderson and the new one, unfortunately

Romero script was actually pretty well done, he spend a lot of time doing that script, and working on concept not like Anderson lol but probably they thought that Anderson script would have call more people on the cinema since it was heavy action packaged