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Resident Evil (1996) The Development of BIO HAZARD & History of System and Scenario

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Project Umbrella
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Project Umbrella RE: Digest staff member Nora has written an extensive making-of article focused on the production, development history and original systems involved with the first game in the series, BIO HAZARD. It covers the game's development from its inception, featuring detailed information and translations of development documentation concerning unused stories, areas, enemies, and entire gameplay features such as a party system and more RPG elements.

This project was completed in partnership with Crimson Head Elder ( ) with invaluable help from Welsh.

URL:
 
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Gun Powder B

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Now THAT was a great read (read the whole thing), and the pictures rocked. Thanks for sharing. It's cool reading all the features they originally intended and finding out the ones they cut were actually implemented just in more subtle ways.

All-in-all reinforces the notion that RE was fundamentally based off of two games: Sweet Home (1989) and Alone in the Dark (1992) and does a pretty good job mashing them together (The final product turned out to be closer to AitD than SH though).
 
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