Resident Evil INSPIRED user creations

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#1
Asides from paintball or sporting RE or Umbrella/Capcom/we apparel,
what are some IRL connections you've made with the series?
As a film student major drop-out I often used to fantasize walking home from work
that my complex of neighbourhood residences (Resident Evil) could be made
into a pretty good low-budget action/horror movie.
What are some projects you've done INDIRECTLY associated with the franchise?
Later may be posting some fan art I have done, currently at work.
I work as a security guard for a frozen produce company.
 

Airaku

Stray Jedi
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#2
This is really cool thread and I'm excited to see what gets posted here. I know that some of the users here have some fantastic fanart and some even engage in fan-fiction. Hopefully they will chose to share theirs ^.^

Personally I've done a few things. I've made two Resident Evil music videos which can be viewed in my signature if you click the fancy colored links. I also personally ran a Resident Evil fan site/page, I still dabble on it from time to time but I haven't been too seriously active with it lately. Maybe in the future.

As a game designer/narrative designer I've come up with ideas for a few Resident Evil games. Currently I don't really bother writing any of it down since I doubt Capcom is going to hire me as a narrative designer, but I burn them into my memory quite well. Originally I had ideas for a trilogy of games. Right now I got ideas kicking around for a game that would take place in 2018 staring Chris that is focused on both puzzles and horror minus the first 20% which is quite action based and is a prelude to the horrors that follow. The game is very narrative driven with a fair few twists and shock factor moments. By design I would place Chris in a position where his B.S.A.A. training servers him very little and therefore leaves him as powerless as he was in the original game. I believe you can still have horror elements with older characters, but the narrative must fit that as do the environmental conditions along with psychological effects placed upon both Chris and the player. It actually surprises me that Capcom hasn't figured out how to do this yet and pose these characters as "super heroes". There are multiple creative ways of doing so for example in my case it would be a controlled environment engineered by the antagonist and Chris is struggling not only for his survival, but the survival of his squadmates. He is in an environment where his choices become illusionary as the mastermind behind the events play with their fates. It shows the struggle of trying to survive in a hopeless world that is rigged against you. Exploring the cost of being a survivor against such grim odds. Storywise there will be a couple of returning characters with interesting roles to play, despite a two of them being high risk-high reward roles.


Much like you I get creative in walks. I've came up with some movie ideas thanks to my narrative design and mild experience but extreme interest in the world of acting. Though my Resident Evil movie ideas are less ideas for "Resident Evil" and more of being apart of something bigger and more ambitious. That being said I have zero skills in directing. None at all and directors look like magicians to me, what they do is literally magic. :P

Have you thought about doing filmmaking for Youtube videos or anything that you can realistically apply your talent and interest in?
 
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#3
I have an idea called Re8oot which flips the notion of taking it in a new direction as they did with the new virtual reality Re7.
I want a brass boots, knucked down nuts and bolds re4 style survivor game with four characters with unique skillsets like left 4 dead but also like red dead redemption, with hunting, stealth, explosive traps, and other gameplay elements playing a role.
I'd like to pitch the idea to Ubisoft Toronto in the coming weeks.
 

Airaku

Stray Jedi
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#4
That sounds really cool. Do you have connections at Ubisoft Toronto or are you just going there to pitch the ideas? Also this would be a completely new IP correct? Not at all based on Resident Evil?


What kind of things would make this game unique or stand out? Just curious.
 

BioLence

Well-Known Member
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#5
Can i post this here please? :smile: I mixed the music from the original Mansion 1st floor with this. If you're into drum n bass you might like this. The music is like a mixture of ragga jungle/break core which is a precursor to modern drum n bass. It's meant to be chaotic. There's a lot of tempo/beat switches.