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Recent content by Nick Springthorpe.

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    Dino Crisis Remake Ideas.

    So I know this isn't exactly Resident Evil, but Mikami-san created it so I think it still counts. These are just a few ideas for a Remake of Resident Evil's forgotten cousin Dino Crisis. 1. Multiple Playable Characters. So Instead of playing the entire time as Regina, I thought the Remake could...
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    Resident Evil - Code: Veronica Resident Evil Code Veronica Remake Ideas Part One.

    So this is hardly news at this time but it sounds like Capcom is going to overlook remaking Code Veronica in favor of RE4. I think is a mistake as the timing couldn't be better. You have new voice actors for Leon and Claire, and we can both agree Nick and Stephanie did an excellent job in RE2...
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    Resident Evil 2 (2019) 2nd Run Extended Cut

    So after finishing my RE3 Remake extended cut series, I got to thinking about possibly doing the same for RE2 Remake. Of course, when you compare the two, it's easier to see which one feels more complete than the other. After some thinking, I realized that it was the 2nd run scenarios that felt...
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    Resident Evil 3 Remake My take on a RE3make Extended Cut Final Part.

    It's been a while, hasn't it? Well, that's what happens when you work in the service industry around the holidays. Anyway without further ado, here is the final part of my take for RE3 Remake Extended Cut. When we last left off it was Oct 1st, Jill woke up on the altar to find Carlos standing...
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    Resident Evil 3 Remake My take on a RE3make Extended Cut Part 5.

    And we're back. Last time, we finished up imagining what the clock tower section could've been. Today we continue on the story with a return to Spencer Memorial Hospital. The scene transitions into a zoom-out to reveal a bell placed against the door. The zoom-out stops at the over-the-shoulder...
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    Resident Evil 3 Remake My take on RE3make Extended Cut. The Clock Tower Part 2.

    Welcome back to my take on Resident Evil 3 Remake Extended Cut. Last thread, things dragged on longer than expected. I decided to do the smart thing and cut the Clock Tower into two thread posts. Yesterday we covered the arrival at the Clock Tower, explored the first two floors, and covered one...
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    Resident Evil 3 Remake My Take on an RE3make Extended Cut The Clock Tower Part 1.

    And we're back with Part Four of my take on Resident Evil 3 Remake Extended Cut. Last time we explored a more non-linear version of Downtown Raccoon City with a few new locations and a few expanded areas. Now we move on to what many players consider to be the biggest cut area of all Saint...
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    Resident Evil 3 Remake My Take on an RE3make Extended Cut Part Three.

    And we're back again. In the last part, we replaced the police station sequence from the final game with the one originally planned for it. Now we come to Downtown Raccoon City. A place often mentioned by people who post threads on how the game could've been better. For this area of the game...
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    Resident Evil 3 Remake My take on an RE3make Extended Cut Part Two.

    And I'm back. In my last thread, I covered how I would fix the opening segment of RE3 Remake. By bringing back the live decisions and introducing branching story paths and a few new areas, I was able to turn the opening from a straight linear path to one that offered the player choices while...
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    Resident Evil 3 Remake How would you fix the Resident Evil 3 Remake?

    What would you do to fix the Resident Evil 3 Remake?
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    Introduction.

    Hello My Name is Nick, I'm 32yrs old and I've been a Resident Evil fan ever since I read Gamepro's article on Resident Evil 3. My first game was Resident Evil Zero on the GameCube and since then I've played every main game in the series. I'm looking forward to meeting like-minded friends.
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    Resident Evil 3 Remake My take on a RE3make Extended Cut Part One.

    Hello and welcome to my first post on this thread. Like many of you, I enjoyed RE2make when it came out and was excited about RE3make. I wouldn't say I hated it so much as I was left wanting more. The game got off on the right foot, but by the end, I felt the whole experience had been rushed. So...
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