All of the above.
I'm almost done coding the framework. I'm working on the Zombie AI right now.
Here are some resources I have in my notes regarding the creative side:
Music
https://www.assetstore.unity3d.com/en/#!/content/12683
Menu Sound Effects
http://www.bfxr.net/
Puzzle types...
Design a traditional Resident Evil game. You are limited to the capabilities of the Resident Evil 1 engine.
You can pick things up
You can push things
You have a map
You can put puzzles
You can use items
etc
Winner/s will be credited. Ready, set, go!
To the point, I'm working on a drag and drop framework based on Unity3D for creating an RE1 type game, and I was wondering if your community would be interested in such a tool.
Also, hi, my name is Derek
survivalhorrorframework blogspot com
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